![]() Now if you build again, you should see your APK or iPA will fill the version code or build number with Unity Cloud Build’s build number. Go to your Unity Cloud Build console > Cloud Build > Config > Advanced Settings and put the value “AutoIncrementVersionCodeInCloudBuild.PreExport” in PreExport Method Name. Next, you need to tell Unity Cloud Build to run the PreExport method. You may refer to the Github repo for complete scripts. In order to better support customer reliability for Apple Xcode and Unity versions running in Unity Cloud Build, older and unsupported versions of Unity and. Unity Cloud Build monitors your source control repository (e.g. This is very important if you wish to build the game in your local machine too. You will notice that I wrap the whole function with #if UNITY_CLOUD_BUILD because the BuildManifestObject can only access in Unity Cloud Build. String buildNumber = manifest.GetValue("buildNumber", "0") ĭebug.LogWarning("Setting build number to " + buildNumber) Luckily, you can use PreExport( manifest) method to make some modification before Unity export the build.įirst, create a file in Asset > Editor > AutoIncrementVersionCodeInCloudBuild.cs and put the following code in the script public class AutoIncrementVersionCodeInCloudBuild : MonoBehaviour ![]() I think many of you already know that if you set Android version code to 0 in PlayerSettings, Unity will help to populate the version code with “build number” from the Unity Cloud Build. If you have a same nightmare, don’t worry, i have a solution for you. And since it only takes one push to the source code repository to get the latest version to. A really good solution is Unity Cloud Build, but most of our games don’t fit the imposed limitations. Unity real-time development platform Visual scripting in Unity empowers you to develop gameplay mechanics or interaction logic using a graph-based system instead of writing lines of traditional code. The biggest problems were our code repositories not being exposed to the internet, and complex build pipelines that we need to be in full control of. Did you ever have an experience where you automate the build of your games with Unity Cloud Build, but eventually you realise that you forgot to update the build number for iOS and version code for Android? Then, you have to edit the PlayerSettings and wait for the build again…. Build once and deploy to reach more users with Unity’s industry-leading multiplatform support.
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